The computer game industry is a significant and growing market. The 2016 global market exceeded $100 billion and projections show this number is expected to go up in the future. As the rapid development of the industry attracts new companies and spurs competition among incumbents, taking the right steps to protect company’s IP can provide valuable corporate assets that can be used to help build a competitive advantage. In his presentation, Mitchell Feller will discuss common IP issues associated with the computer gaming industry, aspects of games that can be subject to intellectual property protection, and types of protection available.
Intellectual Property for the Computer Game Industry
August 15, 2017
270 Madison Ave, New York, New York 10016